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🌊 Seafarers and your island

Seafarers is about ships, gold, and scenario maps. When your night still revolves around a single main island, you can roll a fresh fair layout here, then add sea pieces from your expansion.

Need a balanced 19-hex island before you place extra sea tiles from Seafarers? Start on the home generator.

Open fair island generator →

What Seafarers adds

Published scenarios introduce the pirate, gold production, exploration, and sometimes hidden tiles. Each scenario tells you how many land hexes belong on the table—often still nineteen for the “home” island even when more water surrounds it.

Popular starting points

Ship costs and movement

Ships use lumber + wool. They must stay connected to your network unless a scenario says otherwise, and the pirate can block sea builds just like the robber blocks ore or wheat on land.

Frequently asked questions

What is the Catan Seafarers expansion?

Seafarers adds ships, gold fields, fog tiles, and a book of sea scenarios. Islands can be split by water, and routes use wool and lumber ships instead of only brick-and-lumber roads on land.

Does Seafarers replace the base game?

No. You still need the base game for cards, dice, pieces, and core rules. Seafarers layers new maps and ship rules on top.

How do ships differ from roads?

Ships cost one lumber and one wool, must touch valid sea edges, and can sometimes move along an open chain. Roads stay on land and cost one brick and one lumber.

Can this website draw every Seafarers scenario map?

This generator focuses on the classic single main island (base and 5–6 sizes). For official multi-island scenarios, build the frame and sea hexes from your box, then use a fair land layout here if your scenario reuses that footprint.