Big-table habits
- Road hard in the first three rounds or you will lose coast access.
- Trade often—someone usually wants your brick.
- City upgrades matter because victory races tighten with twelve houses on the map.
Six people means twelve starting settlements on the large island, five special building chances between your turns, and a robber that never sleeps.
The base game plus the official 5–6 player extension for the extra hexes, sea frame, cards, and sixth color.
Budget about two hours. Special building phases and more trades keep everyone involved but stretch the clock.
If your group wants maximum chaos and conversation, yes. If you want tight strategy, many crews prefer three or four.